Projects

Games, Ideas and Experiences.

I build games from the ground up, starting with an idea and shaping the systems, experience, and creative direction around it. These projects reflect how I think as a designer: curious, hands-on, and interested in understanding how every piece comes together.

A small blue market with yellow price tags
Selected project
  • Farming Sim
  • 2
  • 2 Years
  • Unity
  • Mobile (Android)

Real Farm Simulator

A farm simulator RPG set in rural Brazil, with 100K+ downloads and a 4.4★ rating.

A countryside farm supply store modeled for the town
The yard behind the store, fenced and full of props
A rural butchery with meat hanging under a red awning
+13
A player holding an orange heavy balloon, the inventory showing two heavy balloons
Selected project
  • Party MOBA
  • 3
  • 1 Month
  • Unity
  • PC (Local Multiplayer)

Super Hacka Kids

A non-violent water-balloon MOBA for local 4v4 co-op, built for kids in one month.

A player in front of the central tree, six standard balloons in the inventory
A player with the jetpack flying toward the central tree, heavy balloons in the inventory
The red character on a spawn pad with the tree behind
+5
Store art showing the lava world of Bottle Flip Fever
Selected project
  • Hybrid-Casual
  • 2
  • 3 Months
  • Unity
  • Mobile (Android)

Bottle Flip Fever

A physics-driven bottle flip game with 40+ levels and 10,000+ organic downloads.

Store art with the volcano world and the throw
Store art for the throw that starts every level
Store art for a level full of blocks and fireworks
+8
The farmstead from above, with the house, the open shed, the silos and the soybean field
Selected project
  • Training Sim
  • 2
  • 2+ Years
  • Unity
  • PC, VR, Mobile

Agriculture Training

Hardware and software farm simulators for operator training, dealerships and fairs.

The farmhouse with planters, grass and soil, and the silos at the edge of the yard
A dirt football pitch beside the farmhouse, with the silos behind
A red tractor pulling a trailer across a field
+12
A monster truck jumping through a ring of fire onto a field of cars
Selected project
  • Hybrid-Casual
  • 3
  • 2 Weeks
  • Unity
  • Mobile (Android & iOS)

Big Crusher

A monster truck arena game about crushing cars and upgrading your truck.

Store art with the truck jumping through a ring of fire
Store art with a field of cars to crush
Store art showing a new arena of Big Crusher
+5
Store art for collecting brains with the horde
Selected project
  • Hyper-Casual
  • 2
  • 1 Month
  • Unity
  • Mobile

My Zombie World

120K+ downloads · Gamescom 2023 · Google Play Fund 2023 · Accelerator 2024

Store art with the horde breaking a barrier
Store art with the horde taking over the humans
The zombie characters under a Panorama Brasil Selected laurel
+4
A vertical sketchbook level with red enemies on green platforms, crates, a ladder and red spikes
  • Hyper-Casual
  • 5
  • 1 Year
  • Unity
  • Mobile

Ninja Kunai

A 10M+ download ninja game rebuilt as a white label and remade as a sketchbook, led for a year.

A top-down level with colored doors, a key and police of different levels
  • Puzzle
  • 2
  • 1 Week
  • Unity
  • Mobile (Android)

The Merging Thief

A stealth puzzle game about a thief who absorbs the police, a one-week test the publisher took forward.

Two cartoon phones flipping over a white path past pink spikes in the sky
  • Puzzle
  • 2
  • 1 Week
  • Unity
  • Mobile

Flip Phone

A hyper-casual puzzle game about rolling a phone to its charger, twelve levels designed in one week.

Two children at the kart simulator in front of a screen, at a kart track
  • Driving Sim
  • 2
  • 1 Month
  • Kart Simulator, Mobile App

RKT Simulator

A kart simulator on ten real Brazilian tracks, with a token model I designed and an app for lap times.

A first-person view from a roller coaster cart over a green park, with a Play button
  • Flight Sim
  • 3
  • 2 Weeks
  • Unity
  • VR, Hang-Glider Rig

Ibira Hang Glider

A VR hang-glider flight over a digital twin of São Paulo's Ibirapuera park, shown inside the real park.

The character running on a grassy track with coins
  • Endless Runner
  • 3
  • 2 Weeks
  • Unity
  • Mobile

Star Rush

A hybrid-casual endless runner across four kinds of phase, designed by me and built to an MVP in two weeks.

  • VR Experience
  • 3
  • 2 Weeks
  • Unity
  • VR, Motion Simulator

Rock in Rio Coaster

A five-minute VR roller coaster through the history of rock for Rio's festival, on a seat moved by pistons.

  • Casual
  • 4
  • 2 Weeks
  • Unity
  • Web

Trade Ball

Trading turned into a football match, driven by the live Bitcoin price and led by me as creative director.

  • Educational
  • 4
  • 2 Months
  • Unity
  • Touch Panel, Screens

Water Journey

Games about a dam and its energy for a São Paulo museum, with a 20-level pipe puzzle on a touch wall.