Curriculum

Experience that
Builds Worlds.

I'm Unir Reis, a Game Designer with 8 years in the industry and 11 years making games. I've shipped 15+ multiplatform titles and worked on 30+ projects across games, simulation, education and branded experiences — three of those years running my own studio as COO and Art Director.

“Games are a way to turn ideas into feelings.” — Unir Reis

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Professional Experience

07/2025 — Present

UI/UX Designer

ARVORE Immersive Experiences

Remote | Brazil
  • Design interfaces for immersive and interactive experiences
  • Work inside a production pipeline for XR and immersive media
  • Translate experience design intent into implementable interface systems

04/2024 — 10/2025

Lead Game Designer & Art Director

Seeliefy — Indie Game & Tech Studio

co-founder Remote | Brazil
  • Co-founded the studio and led game design, art direction and production
  • Designed and shipped cross-platform games for B2B clients
  • Led teams of up to 10 people across design, art and development
  • Ran product strategy, scope definition and live operations
  • Owned the design of core systems on every title the studio delivered

05/2021 — 02/2023

Unity Game Artist & UI/UX Designer

67 Bits

outsourcing Remote | Brazil
  • Designed hyper-casual and mid-core games for mobile and web
  • Implemented gameplay and interface systems in Unity (C#)
  • Built progression and monetisation features, and measured them after release
  • Shipped multiple titles alongside artists and developers

03/2019 — 08/2020

Game Designer & UI/UX Designer

Aurora Borealis

Remote | Brazil
  • Designed interactive experiences for brands and live events
  • Worked closely with multidisciplinary teams and external clients
  • First professional role designing systems for non-gaming audiences

Education

Visual Design and Communication

Universidade São Judas Tadeu · Bachelor's Degree

Focus on visual design, communication and creative direction.

2020

Digital Game Programming

ETEC Aristóteles Ferreira · Associate Degree

Fundamentals of programming, game development and logic.

2015

Concept Art & Digital Art

Muzz Art School · Continued study

Advanced training in concept art and digital illustration.

2023

Art Fundamentals

Marc Brunet · Ongoing study

Continuous learning in art fundamentals, drawing and visual development.

In Progress

Core Skills

Game Design
Systems Design
Level Design
UI/UX Design
Progression & Balancing
Production
Concept Art
Art Direction
Project Management

Tools & Technologies

Unity
C#
Blender
Photoshop
Illustrator
Figma
Miro
Trello
Jira
Notion
Git
Visual Studio
NoesisGUI / XAML
DaVinci Resolve
After Effects

Languages

Portuguese Native
English Fluent (C2)
Spanish Intermediate
Japanese Elementary

Interests

Games
Anime
Cosplay
Taekwondo
Singing
Psychology