Curriculum

Unir Reis Experience

The farmhouse with planters, grass and soil, and the silos at the edge of the yard

Professional Experience

Jul 2025 – Present

1 yr 5 mos

Remote | Brazil

Arvore Immersive Experiences · Game & VR Studio

  • Game Design
  • VR
  • User Flows
  • UI/UX
  • Player Feedback
  • VFX Concepts
  • Documentation
  • Horizon Worlds
  • Noesis
  • Figma
  • Live Ops
  • Unity
  • Storyboards
  • Worked on the UI/UX of a hit Roblox game's port to Meta's Horizon Worlds, a port that reached #1 with nearly 4M visits
  • Mapped and studied the reference game, then designed the port's screens, UI/UX and visual identity for VR, PC and mobile
  • Ported the game again to a new engine, rethinking its UX to be mobile first, restyling it and building every screen in Noesis
  • Created the UI pipeline that fixed Horizon Worlds' inverted responsive layout
  • Worked on the game's live ops, designing its events, new items and new UIs
  • Worked on an award-winning, award-nominated VR game, designing the UX and UI of its lobby and its user flows
  • Storyboarded the lobby's diegetic item equipping and narrative onboarding
  • Made art for the lobby and built it in Unity as prefabs and prefab variants
  • Prototyped and implemented UI in Unity, Horizon Worlds, Figma and Noesis
  • Created VFX concepts, player feedback and juice for immersion and game feel
  • Set visual guidelines and directed the design flow across art and development

Apr 2022 – Oct 2025

3 yrs 7 mos

Remote | Brazil

Seeliefy · Indie Game & Tech Studio

  • Creative Direction
  • Product Strategy
  • Team Leadership
  • Fundraising
  • Art Direction
  • Game Direction
  • Game Design
  • Production
  • Brand Activations
  • VR
  • Mobile
  • Simulation Design
  • Motion Simulators
  • UI/UX
  • Unity
  • Pitch Decks
  • Pipelines
  • QA
  • Level Blockout
  • World Building
  • Quest Design
  • Storyboarding
  • Balancing
  • Digital Twin
  • 3D Modeling
  • Oversaw the creative and product vision, strategy and development of the studio's games and client projects
  • Built and led the studio's team, from 2 people to teams of up to 10, directing client-side teams and mentoring designers and artists
  • Secured funding through investors, tailored pitch decks, accelerator programs and public tenders
  • Set the art direction and quality bar of every production, delivering polished, cohesive art across games and experiences
  • Delivered 15+ games and 30+ projects on PC, VR, mobile and motion simulators for high-profile companies in 10 countries
  • Designed and art-directed an open-world farm RPG with 100K+ downloads and a 4.4★ rating on Google Play
  • Delivered interactive brand activations for Rock in Rio, The Town, Lollapalooza and Big Brother Brasil
  • Co-directed a hardware and software venture of 6 agricultural machine projects, owning every design and art decision
  • Directed and produced a 4v4 multiplayer MOBA from concept to delivery in one month
  • Created and directed a hybrid-casual bottle flip game, owning its design, balancing and visuals
  • Owned production across projects, with schedules, scope, pipelines, operation guides and QA
  • Led the game and UX design of a kart racing simulator, with tracks drawn from real kart circuits

Jan 2021 – Aug 2023

2 yrs 8 mos

Remote | Brazil

67 Bits · Hyper-Casual & Outsourcing Game Studio

  • Game Design
  • Level Design
  • Mobile
  • Hyper-casual
  • Unity
  • Art Direction
  • Shaders
  • VFX
  • Materials
  • 3D Modeling
  • Rigging
  • Animation
  • UI/UX
  • Monetization
  • Concept Art
  • QA
  • Owned and reverse-engineered a 100-level ninja game, rebuilding its design, 3D, animations and VFX to match the original
  • Led the game's sketchbook remake, owning its visual rework and art direction, with custom sketch shaders and ink VFX
  • Made 20+ characters and 20+ weapons for the ninja game, their 3D models, animations, VFX and escalating rarity tiers
  • Improved My Zombie World's game and level design, UI/UX and visuals, a game with 120K+ downloads and three awards
  • Owned the game design and art direction of a monster truck game, and made its levels, 3D models, materials and Unity art
  • Designed and shipped several hyper-casual games, most in one to two weeks
  • Modeled 3D assets and characters, and built levels, shaders, animation, UI, prefabs and prefab variants in Unity
  • Concepted, modeled and animated every character of a Mayan-mythology MOBA
  • Art-directed the studio's games through materials, shaders and lighting
  • Created icons, store art and animated ad trailers for launches

Feb 2022 – Mar 2023

1 yr 2 mos

Remote | Brazil

Stargaze Games · Casual Game Studio

  • Designed complete UI/UX systems, in-game assets, VFX and character concepts for casual mobile games
  • Created menus, HUDs, reward screens, progression interfaces, store pages and gameplay feedback elements
  • Crafted visuals that guide player behavior and build excitement through color, motion and thematic storytelling
  • Animated UI and in-game elements, keeping every game consistent and intuitive to play
  • Integrated and iterated interfaces in Unity with developers, focused on mobile usability, visual hierarchy and retention

Mar 2019 – Oct 2022

3 yrs 8 mos

Remote | Brazil

Aurora Borealis · Indie Games & VTuber Company

  • Game Design
  • Game Jams
  • Production
  • Talent Management
  • Concept Art
  • Puzzle Design
  • Narrative
  • Art Direction
  • GDDs
  • Pitching
  • Designed a puzzle platformer, 2nd place at Game Jam+ Gamescom LATAM
  • Led the game design of a social-deduction indie game for two years
  • Designed the studio's game jam entries, from core loop to puzzles and levels
  • Designed core loops, mechanics and progression in GDDs for indie games
  • Produced two VTubers earning up to R$10,000 a month, handling their schedules, events, positioning and the artists' work
  • Created much of the studio's concept art, mostly creatures, scenery and levels
  • Pitched the studio and its VTubers to investors at Gamescom

Jan 2019 – Jun 2019

6 mos

Santos, Brazil

Magic Star · Game Development School

  • Built and taught a digital game design curriculum covering game design, game art and programming fundamentals
  • Taught Unity from the ground up, how the engine works, how to use it and the elements students need to program their own games
  • Taught pixel art and animation, and guided students from concept to their own complete games
  • Assessed student progress, gave constructive feedback and adapted lessons to each learner, in a collaborative classroom
  • Developed 3 games as success cases for the school's website and presentations to parents, plus educational games and simulations used as class material
  • Built game concepts and prototypes for promotional events, and worked with teachers to integrate the projects into the curriculum

Education

Visual Design and Communication

Universidade São Judas Tadeu · Bachelor's Degree

Focus on visual design, communication and creative direction.

2020

Digital Game Programming

ETEC Aristóteles Ferreira · Associate Degree

Fundamentals of programming, game development and logic.

2015

Concept Art & Digital Art

Pantheon Art School · Ongoing study

Concept art and digital painting for games.

In Progress

Art Fundamentals

ART School by Marc Brunet · Ongoing study

Continuous learning in art fundamentals, drawing and visual development.

In Progress

Drawing & Art Fundamentals

Muzz Art School · Completed course

Two-year course in drawing and art fundamentals.

2025

Core Skills

Creative Direction
Team Leadership
Product Strategy
Game Design
Art Direction
Systems Design
Project Management
UI/UX Design
AI-Assisted Development

Tools & Technologies

Unity
Unreal Engine
Blender
Figma
Photoshop
Illustrator
C#
Noesis
Substance
ZBrush
Clip Studio
Visual Studio
Notion
Miro
Trello
Jira
Favro
Git

Languages

Portuguese Native
English Fluent (C2)
Spanish Intermediate
Japanese Elementary

Interests

Games
RPGs
Strategy
3D Art
Music
Singing
Anime
Cosplay
Taekwondo
Psychology