- Design interfaces for immersive and interactive experiences
- Work inside a production pipeline for XR and immersive media
- Translate experience design intent into implementable interface systems
- Co-founded the studio and led game design, art direction and production
- Designed and shipped cross-platform games for B2B clients
- Led teams of up to 10 people across design, art and development
- Ran product strategy, scope definition and live operations
- Owned the design of core systems on every title the studio delivered
- Designed HUDs, menus, inventories and navigation systems
- Produced 2D and 3D game art and implemented it in Unity
- Built interface prototypes and validated them in playtests
- Designed and implemented game interfaces in Unity
- Produced game art assets to an external art direction
- Worked as an outsourced specialist alongside the client's internal team
- Designed hyper-casual and mid-core games for mobile and web
- Implemented gameplay and interface systems in Unity (C#)
- Built progression and monetisation features, and measured them after release
- Shipped multiple titles alongside artists and developers
03/2021 — 10/2022
Producer
Aurora Borealis
Remote | Brazil
- Planned and coordinated project delivery across design, art and development
- Defined scope and tracked development against it
- Coordinated with external clients and multidisciplinary teams
04/2020 — 11/2021
UI/UX Designer & Game Developer
Aurora Borealis
Remote | Brazil
- Designed interactive experiences, interfaces and mini-games for major events
- Contributed to VR experiences, racing interfaces and branded activations
- Implemented interfaces and gameplay in Unity (C#)
- Produced concept art and visual development for game projects
02/2020 — 01/2021
Graphic Designer
Angelica Mimos
freelance
Brazil
- Produced brand and graphic design work for a commercial client
03/2019 — 08/2020
Game Designer & UI/UX Designer
Aurora Borealis
Remote | Brazil
- Designed interactive experiences for brands and live events
- Worked closely with multidisciplinary teams and external clients
- First professional role designing systems for non-gaming audiences
01/2019 — 06/2019
Game Development Teacher
MAGIC STAR
Brazil
- Taught game development and game programming fundamentals
- Explaining systems to beginners is still the clearest test of whether I understand them
01/2019 — 06/2019
Game Developer
MAGIC STAR
Brazil
- Developed games and interactive content in Unity
Overlapping dates are intentional: the studio work ran in parallel with
contract and outsourcing roles. Each position states its engagement type.