Overview
A hyper-casual stealth puzzle game. A thief sneaks behind police to merge with them, grows stronger and changes color to break through each level and reach the exit.
- Platform Mobile (Android)
- Team Size 2
- Duration 1 Week
- Engine Unity
Key Features
- Sneak past vision cones and catch police from behind
- Merge with police to double your level and change color
- Walls, boxes and doors that ask for the right color
- Buttons, lasers, keys and locks that build each puzzle
- Lockers to hide in while a patrol walks by
- Ten top-down levels, each on one vertical screen
My Role
Game Designer & Unity Artist
Owned the game, coordinated the programmer and made everything outside the code, from the ten levels to the art, VFX, UI and ads.
- Designed all ten levels, the puzzles and the police routes
- Built the 3D, animation, materials, VFX and UI in Unity
- Created the Unity pipeline I used for the next year