Overview
A hybrid-casual take on the viral Bottle Flip Challenge. Every bottle obeys real physics, and the score depends on where and how it lands, cheered by a crowd in a water arena.
- Platform Mobile (Android)
- Team Size 2
- Duration 3 Months
- Engine Unity (C#)
Key Features
- A swipe whose distance and speed shape the flip
- Physics per bottle, from shape and water to mass
- Colored blocks that turn aim into risk and reward
- 40+ handcrafted levels across 4 environments
- A crowd that reacts to every landing
- Collectible bottles with their own VFX and animations
My Role
Game Director & Owner
Owned the game from idea to release, designed every system and built the art, UI and feel, with one programmer on the physics code.
- Directed the vision, scope and every design call
- Designed the physics model, levels and economy
- Built the 3D, shaders, VFX, UI and monetization