Overview
A hyper-casual puzzle game. Players swipe to roll a phone forward, sideways or over its corners, and solve each of the twelve levels by bringing it to its charger.
- Platform Mobile
- Team Size 2
- Duration 1 Week
- Engine Unity
Key Features
- Swipe to roll the phone in every direction
- Roll over faces and corners to reach the charger
- Twelve puzzle levels, each with more than one solution
- Every level solvable in two minutes at most
- Four worlds, a new scenery every three levels
- A curved world and a phone with a face
My Role
Game Designer & Unity Artist
Designed all twelve levels, made the art from models to lighting, coordinated the programmer and set the game's direction.
- Designed every level and its constraints
- Made the 3D, materials, lighting and post
- Tuned the swipe and added the juice