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Project 06 · Game

My Zombie World

Unlock hexagonal islands, conquer the map and grow the biggest zombie horde.

  • Strategy
  • Merge
  • Mobile
  • Games
Genre:
Merge Strategy
Scope:
Level Design · UI/UX · Unity Art
Tools:
Unity

PlaceholderMy Zombie World16:10

Project Resume

Project resume

01

Overview

Unlock hexagonal islands, conquer the map and grow the biggest zombie horde. Selected for the Google Play Indie Games Fund 2023, Big Festival: Panorama Brasil 2023 and the Indie Games Accelerator 2024.

  • Platform Mobile
  • Team Size
  • Duration
  • Engine Unity

My Role

Level Designer & Unity Artist

Owned level design and all of the UI/UX, and the art inside Unity: materials, lighting and colliders.

  • Level Design
  • UI/UX
  • Materials & Lighting
  • 3D
  • Documentation
Full responsibilities
Read chapter 01

Roles

Roles & Responsibilities

What I did

  • Owned level design and all of the UI/UX
  • Set up materials, lighting and colliders in Unity
  • Improved 3D assets and built zombie variations (outfits, colors)
  • Wrote all of the documentation, mostly visual

Full Case Study

1 chapter

Overview

“Games are a way to turn ideas into feelings.”— Unir Reis

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