Overview
Game systems applied to professional training, where failure has to teach.
- Platform PC · VR
- Team Size 5
- Duration Multiple projects
- Engine Unity
Project 05 · Digital Product
Game systems applied to professional training, where failure has to teach.
PlaceholderTraining simulators16:10
Project Resume
Game systems applied to professional training, where failure has to teach.
PlaceholderProblem 116:10
Users failed a scenario and learned nothing from it.
PlaceholderResults & Learnings16:10
Media
PlaceholderTraining simulators16:10
Training simulators
Roles
What I did
Full Case Study
Problem
Problem
Users failed a scenario and learned nothing from it.
Cause
Failure was reported as an outcome, not as a consequence the user could trace back to an action.
Solution
Made the consequence visible at the moment of the mistake, and separated the report of what happened from the judgement of whether it passed.
Result
Learnings
Training is a game design problem with the entertainment removed and the stakes left in. Feedback timing matters more than fidelity.
“Games are a way to turn ideas into feelings.”— Unir Reis
Next project
Big Crusher