Overview
A hardware and software venture of agricultural machine simulators, true to the real machine in physics and control, built to train operators and to stand out at the country's biggest fairs.
- Platform PC · VR · Mobile
- Team Size 2
- Duration 2+ Years
- Engine Unity
Key Features
- Real speed, physics, controls and precision in every simulator
- A gamified training system of trainings and stages
- A 52-step onboarding and a ten-step fair version
- Our own hardware, built to run the software
- Stylized realism on a Brazilian farm
- Autopilot, GPS and cruise control as on the real machine
My Role
Chief Creative Officer & Game Designer
Led the venture's software with my tech partner, set its direction and quality, and designed the quests, the level, the UX and the art.
- Led the team, the pitches and the roadmaps
- Designed the quests, the level and the UX
- Directed the art and built the 3D and the look