Project Gallery
The work, without the words.
25 pieces across 9 projects — concept art, environments, characters, maps and interface work. Best projects first, and within each one, the best pieces first.
Super Hacka Kids
A colorful water-balloon MOBA for everyone.
15 pieces · Open project gallery
PlaceholderSuper Hacka Kids — key art16:9
Super Hacka Kids — key art
A colorful water-balloon MOBA for everyone.
PlaceholderGameplay trailer16:9
Gameplay trailer
One match, four players per side.
PlaceholderMap Overview1:1
Map Overview
Symmetrical layout with a central objective.
PlaceholderCentral Tree1:1
Central Tree
The heart of the action.
PlaceholderCharacter concepts3:4
Character concepts
One base character, many readings.
PlaceholderPlayground environment3:2
Playground environment
Cardboard, paint and crayon.
PlaceholderOrange Balloon Drop Zone1:1
Orange Balloon Drop Zone
Primary resource and conflict zone.
PlaceholderCore Layout & Symmetry1:1
Core Layout & Symmetry
Strategic foundation and structural balance.
PlaceholderBases1:1
Bases
Defense, recovery and win condition.
PlaceholderGround Flow and Path1:1
Ground Flow and Path
Visual guidance, tactics and directions.
PlaceholderSentinel Plateaus1:1
Sentinel Plateaus
Vertical influence and vision control.
PlaceholderTunnel Network1:1
Tunnel Network
Rotation and ambush paths.
PlaceholderGiant Rock1:1
Giant Rock
Midfield pressure and high-ground control.
PlaceholderHealing Tree Mountains1:1
Healing Tree Mountains
Sustain side objectives.
PlaceholderCentral Walls1:1
Central Walls
Tactical cover and crossfire creation.
Bottle Flip Fever
Physics-based puzzle game with 50+ handcrafted levels.
2 pieces · Open project gallery
Farm RPG
Open-world farming and life sim, validated with 50,000 beta players.
2 pieces · Open project gallery
Senac — 3D & Rendering
Architectural and product visualisation. Not a game project.
1 piece · Open project gallery
Rock in Rio — VR Experience
A VR activation built for a crowd that had never worn a headset.
1 piece · Open project gallery
Summoned Guardians
Pre-launch marketing built as a product validation mechanism.
1 piece · Open project gallery
Lollapalooza — Event Activation
Interactive brand activation designed for festival footfall.
1 piece · Open project gallery
Big Brother Brasil — Racing Interface
A racing interface built to be legible on broadcast television.
1 piece · Open project gallery
Training Simulators
Game systems applied to professional training, where failure has to teach.
1 piece · Open project gallery
Nothing in the gallery matches that filter.