Game Design
- Systems, core loops and economy
- Gameplay, mechanics and puzzles
- Levels, blockouts and progression
- Balancing, tuning and game feel
- Prototyping and iteration
Game Designer & Creative Director
Designing playful systems, immersive worlds and memorable experiences across games, interactive media and digital products.
A farm simulator RPG set in rural Brazil, with 100K+ downloads and a 4.4★ rating.
A non-violent water-balloon MOBA for local 4v4 co-op, built for kids in one month.
A physics-driven bottle flip game with 40+ levels and 10,000+ organic downloads.
Hardware and software farm simulators for operator training, dealerships and fairs.
A monster truck arena game about crushing cars and upgrading your truck.
120K+ downloads · Gamescom 2023 · Google Play Fund 2023 · Accelerator 2024
Ninja Kunai
The Merging Thief
Flip Phone
RKT Simulator
Ibira Hang Glider
Star Rush
Rock in Rio Coaster
Trade Ball
Water Journey
Project Gallery
Super Hacka Kids: gameplay
A colorful water-balloon MOBA for everyone.
Skills & Experience
About Me
I’m Unir Reis, a Game Designer. I decided very early that games were the future I wanted, and I simply followed that plan: game jams, freelance work and personal projects, made for the love of it, long before any of it paid me.
Later, after some years in the industry, I built my own studio, Seeliefy, and led it as Creative Director: a B2B studio working for other companies. Clients came to us with messy, half-formed ideas, and with projects other companies had failed to deliver. Our focus was creative, fast solutions: finding what the client really wanted, turning it into a clear concept and plan, and leading the team to make it work.
Ideation is where I’m strongest. I enjoy discovering the game inside a rough idea: what makes it interesting, what the player should feel, and which systems turn that feeling into an experience. I stay hands-on, prototyping to test ideas and to understand how every part of a game comes together.
I simply love creating: seeing something that existed only in my head become real, and leaving behind games, worlds and experiences that I made. That’s why I’m drawn to a project’s creative vision, and to helping shape it into a coherent finished experience.
Contact
Write your message here and it goes straight to my inbox. Prefer another channel? All my links are right below.
I designed and built this portfolio myself, page by page. Thanks for coming all the way down here. I hope you liked it.
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