Game Designer & Creative Director

UnirReis

Designing playful systems, immersive worlds and memorable experiences across games, interactive media and digital products.

  • 8 Years In the Industry
  • 30+ Games Produced
  • 50+ Design Projects
  • 500K+ Downloads

Selected Projects

Additional Projects

See all 15 projects

Skills & Experience

What I Bring to a Project

See the full curriculum

Gameplay & Content

Game Design

  • Systems, core loops and economy
  • Gameplay, mechanics and puzzles
  • Levels, blockouts and progression
  • Balancing, tuning and game feel
  • Prototyping and iteration

Narrative & Player

  • Gameplay-driven narrative
  • Worldbuilding and writing
  • Quest and mission design
  • Dialogue and in-game text
  • Agency, choices and localization

Player Experience

UI/UX Design

  • Game UI and UX design
  • User flows and player journeys
  • HUDs, menus and inventories
  • Wireframing and responsive design
  • In-engine UI implementation

Testing & Analytics

  • Idea validation before production
  • Player research and field testing
  • Live player data and KPIs
  • Feedback synthesis and iteration
  • QA and bug reporting

Art & Technology

Art & Visual Direction

  • Art direction and visual ideation
  • Concept art and visual storytelling
  • Composition, color and value
  • Visual critique and semiotics
  • 2D and 3D art execution

Tech Art

  • Materials and lighting in Unity
  • Shaders, post-processing and VFX
  • Rigging and animation setup
  • C# gameplay implementation
  • Custom tools and AI workflows

Project & Team

Leadership

  • Creative and game direction
  • Vision and quality standards
  • Led teams up to 10 people
  • Studio and team management
  • Client and investor pitching

Planning & Production

  • Scope, schedules and priorities
  • Task breakdown and estimation
  • Milestones and delivery planning
  • Production pipelines and workflows
  • GDDs and design documentation

Soft Skills

  • Creative Thinking
  • Structured Planning
  • Analytical Thinking
  • Broad Curiosity
  • Attention to Detail
  • Multidisciplinary
  • Clear Communication
  • Team Collaboration

Tools

  • Unity
  • Unreal Engine
  • Blender
  • Figma
  • Photoshop
  • Illustrator
  • C#
  • Noesis
  • Substance
  • ZBrush
  • Clip Studio
  • Visual Studio
  • Notion
  • Miro
  • Trello
  • Jira
  • Favro
  • Git

About Me

Playful, curious, always creating.

I’m Unir Reis, a Game Designer. I decided very early that games were the future I wanted, and I simply followed that plan: game jams, freelance work and personal projects, made for the love of it, long before any of it paid me.

Later, after some years in the industry, I built my own studio, Seeliefy, and led it as Creative Director: a B2B studio working for other companies. Clients came to us with messy, half-formed ideas, and with projects other companies had failed to deliver. Our focus was creative, fast solutions: finding what the client really wanted, turning it into a clear concept and plan, and leading the team to make it work.

Ideation is where I’m strongest. I enjoy discovering the game inside a rough idea: what makes it interesting, what the player should feel, and which systems turn that feeling into an experience. I stay hands-on, prototyping to test ideas and to understand how every part of a game comes together.

I simply love creating: seeing something that existed only in my head become real, and leaving behind games, worlds and experiences that I made. That’s why I’m drawn to a project’s creative vision, and to helping shape it into a coherent finished experience.

  • Games
  • RPGs
  • Strategy
  • 3D Art
  • Music
  • Singing
  • Anime
  • Cosplay
  • Taekwondo
  • Psychology

Contact

Got a world to design?

Write your message here and it goes straight to my inbox. Prefer another channel? All my links are right below.

I designed and built this portfolio myself, page by page. Thanks for coming all the way down here. I hope you liked it.

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