Overview
A non-violent MOBA with local 4v4 co-op, set in a DIY playground of cardboard, paint and crayon. Everyone plays the same character. What sets players apart is where they stand and what they carry.
- Platform PC (Local Multiplayer)
- Team Size 3
- Duration 1 Month
- Engine Unity (C#)
Key Features
- Local 4v4 co-op, one player per computer
- Non-violent, kid-friendly play
- The same tools for everyone
- Two win conditions, objective-driven matches
- Simple and readable controls
- Emergent roles and teamwork
My Role
Game Designer & Creative Director
Owned the systems, the map and the visual direction on a three-person team, and stayed close enough to the build to change them.
- Set the creative vision and coordinated the team
- Designed the core loop, systems and map
- Kept art, UI and gameplay in one language