Overview
A non-violent MOBA with local 4v4 co-op, set in a DIY playground of cardboard, paint and crayon. Everyone plays the same character — what sets players apart is where they stand and what they carry.
- Platform PC (Local Multiplayer)
- Team Size 3
- Duration 1 Month
- Engine Unity (C#)
Key Features
- Local 4v4 co-op on one shared screen
- Non-violent, kid-friendly play
- Shared resource system
- Two win conditions, objective-driven matches
- Simple and readable controls
- Emergent roles and teamwork
My Role
Lead Game Designer
Owned the systems, the map and the visual direction on a three-person team, and stayed close enough to the build to change them.
Full responsibilities