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Project 06 / 13

Project 06 · Game

Big Crusher

Drive, crash and destroy cars in scrapyard arenas.

  • Casual
  • Destruction
  • Physics
Genre:
Arcade Destruction
Scope:
Placeholder
Development Time:
2 Months
Team Size:
2
Tools:
Unity

PlaceholderBig Crusher16:10

Project Resume

Project resume

01

Project Context

PlaceholderProject Context16:10

Sample project — placeholder content for testing the layout. Not real work.

  • 2People on the team
  • 2 MonthsDuration
Read chapter 01
02

My Contribution

PlaceholderMy Contribution16:10

Placeholder summary of the contribution.

Read chapter 02

Roles

Roles & Responsibilities

Sample project — placeholder content for testing the layout. Not real work.

Game Design

  • Placeholder responsibility
  • Placeholder responsibility

Full Case Study

3 chapters

Project Context

Sample project — placeholder content for testing the layout. Not real work.

Constraint

Where the project stood

Challenge

Sample project — placeholder content for testing the layout. Not real work.

Impact

Placeholder impact.

Solution

Placeholder solution.

Result

Placeholder result.

My Contribution

  • Placeholder

    One short idea.

  • Placeholder

    One short idea.

  • Placeholder

    One short idea.

Design Decision

Placeholder decision

Problem

Placeholder problem.

Goal

Placeholder goal.

Approach

Placeholder approach.

Reasoning

Placeholder reasoning.

Result

Placeholder result.

Results

Results

  • Placeholder result for layout testing
“Games are a way to turn ideas into feelings.”— Unir Reis

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Flip Phone