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The character running on a grassy track with coins
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Star Rush

The Miro board, the blockouts, the character and the crystal pickups of a hybrid-casual runner with four kinds of phase.

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Four pairs of colorful vertical mockups of runner phases with notes below
0 likes 0 views Phase mockupsPlane, Tubes, Star Jump and Islands, mocked up to show how each phase plays.
Four pairs of colorful vertical mockups of runner phases with notes below
0 likes 0 views Phase mockupsPlane, Tubes, Star Jump and Islands, mocked up to show how each phase plays.
A character sheet with sketches and a colored version
0 likes 0 views Character conceptThe character sheet: proportions, outfit and colors.
A green-haired character running on a purple track above a blue city
0 likes 0 views Running over the cityA prototype run on a purple track high above a blue city.
A green-haired character running on a purple track above a blue city
0 likes 0 views Running over the cityA prototype run on a purple track high above a blue city.
Ten hand-drawn phone screens with menus, shops, a roulette and a results screen
0 likes 0 views UI and screensTen screens sketched by hand, from the main menu to the shops and the end of a race.
The character model in wireframe beside a colored portrait of the character
0 likes 0 views Character wireframeThe topology of the model beside the colored concept.
The character model in wireframe beside a colored portrait of the character
0 likes 0 views Character wireframeThe topology of the model beside the colored concept.
Ten hand-drawn phone screens with menus, shops, a roulette and a results screen
0 likes 0 views UI and screensTen screens sketched by hand, from the main menu to the shops and the end of a race.
A grey grid track with wireframe obstacles and the character
0 likes 0 views Obstacle blockoutObstacles blocked out on a grid, with the character for scale.
The full character model with orange hair and a bunny bow
0 likes 0 views Character modelThe full 3D model of the character.
A close view of the character model with a monkey-face bag
0 likes 0 views Character model, closeThe 3D model of the character, with the monkey bag.
The character running on a grassy track with coins
0 likes 0 views TrackThe character on a track with a fence, a bridge and coins.
Pencil sketches of a banana, two stars, two boots and a magnet
0 likes 0 views Power-up conceptsThe coin, the star, the star piece, the boots and the magnet, sketched as crystal pickups.
Pencil sketches of a banana, two stars, two boots and a magnet
0 likes 0 views Power-up conceptsThe coin, the star, the star piece, the boots and the magnet, sketched as crystal pickups.
A carrot-shaped backpack with big eyes and a green strap
0 likes 0 views Carrot backpackOne of the backpacks made for the character.
A carrot-shaped backpack with big eyes and a green strap
0 likes 0 views Carrot backpackOne of the backpacks made for the character.
The character model seen from behind
0 likes 0 views Character model, backThe model from behind, with the monkey bag.
A star, winged shoes, a magnet and a banana beside the character in Blender
0 likes 0 views Items in BlenderThe power-ups beside the character: star, wings, magnet and banana.
A banana, a magnet, winged shoes and the character in Blender
0 likes 0 views Items, coloredThe power-ups colored, with their concept beside them.
Two vertical screens of runner track prototypes
0 likes 0 views Two track prototypesA city track with rings and a curved track with obstacles.
A Miro board with the control table, four phase columns and the power-up table
0 likes 0 views Controls, phases and power-upsThe controls, the four phase types and what every power-up does.
Grey obstacle blocks in a row and a red, blue and green three-lane layout
0 likes 0 views Obstacles in volumeObstacle sizes and the three lanes, blocked out before any art.
A grey 3D model of the character beside its pencil proportion sketch
0 likes 0 views Model against the sketchThe model shaped against the proportion sketch.
A grey grid track with wireframe obstacles and the character
0 likes 0 views Obstacle blockoutObstacles blocked out on a grid, with the character for scale.
A Miro board of reference screenshots from endless runners and hyper-casual games
0 likes 0 views References boardThe runners and hyper-casual games that set the camera, the curves and the colors.
A board with the character concept, grey 3D models and pink renders
0 likes 0 views The character, work in progressFrom the concept and the proportion sheet to the first renders.
A grey grid track with wireframe obstacles seen from above
0 likes 0 views Blockout, top viewThe same blockout from above.
Two mockup screens of a blue track with three lanes over a city
0 likes 0 views Plane phase mockupThree flat lanes above the city, with obstacles and coins.
Two mockup screens of a run inside an orange tube
0 likes 0 views Tubular phase mockupA run inside a tube, with coins and obstacles on its walls.
Four mockup screens of glowing stars linked above a purple city
0 likes 0 views Star Jump phase mockupA trail of stars in the sky, linked by swipes.
Four mockup screens of floating blue platforms, some marked with an X
0 likes 0 views Islands phase mockupFloating platforms, with the bad ones marked.
A table of the platforms, objects, character animations and collectibles for the demo
0 likes 0 views Models for the demoEvery platform, obstacle, animation and collectible the demo needed.
A green-roofed gate with golden banana ornaments in Blender
0 likes 0 views Gate model, texturedA scenery gate modeled for the first version of the runner.
Reference images grouped for four screens, with notes on poses and expressions
0 likes 0 views Art for the screensPoses and faces for the character on four of the screens.
A board of reference images for a banana, stars, a magnet, boots, wings and a shield
0 likes 0 views Power-up referencesReferences for each pickup, from the banana to the shield.
Teal crystal shards and three creatures wrapped in a crystal glow
0 likes 0 views Star pieces in crystalCrystal references for the star pieces and a glow around some power-ups.
A grey mesh of a gate with curved roofs in Blender
0 likes 0 views Gate model, meshThe same gate as a grey mesh, before the materials.

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